Friday, September 20, 2013

The 10 Biggest Educational Trends

Guest post by Katie Lepie via  Edudemic

We hear a lot about what things are popular in terms of technology, the cool new devices that are coming out, and trends that are happening with classroom technology integration. But just because something is a trend (or even a requirement) doesn’t that it is popular or liked. It doesn’t mean you won’t hear people grumbling about it.

Often times, trends become trends because a lot of people like them, but in the case of education, trends can happen easily in the following scenario: administrators like the idea and think it is great, and teachers have to implement said idea regardless of if it is a great fit with their classroom and students. So what common education technology trends are really supported and loved by teachers, and which ones make them want to bang their heads on their chalkboards/desks/smartboards/laptops? The handy infographic below brings together data from European and North American teachers to get their points of view on the subject. Keep reading to learn more.

The 10 Biggest Educational Trends (And What Teachers Think)
  • Web Tools For Education – 99% are very interested, interested, or somewhat interested, only 1% not interested or might be interested
  • Online Educational Resources – 99% are very interested, interested, or somewhat interested, only 1% not interested or might be interested
  • Digital Literacy – 95% are very interested, interested, or somewhat interested, 4% might be interested, 1% not interested
  • Personal Learning Networks – 96% are very interested, interested, or somewhat interested, 3% might be interested, 1% not interested
  • Blended Learning – 96.9% are very interested, interested, or somewhat interested, 2.1% might be interested, 1% not interested
  • Social Media In Education – 96% are very interested, interested, or somewhat interested, 2% might be interested, 2% not interested
  • EModeration – 91.9% are very interested, interested, or somewhat interested, 1% might be interested, 6.9% not interested
  • Mobile Learning – 91% are very interested, interested, or somewhat interested, 2% might be interested, 7% not interested
  • Digital Games In Education – 85.9% are very interested, interested, or somewhat interested, 9.9% might be interested, 4% not interested
  • Interactive Whiteboards – 81.3% are very interested, interested, or somewhat interested, 12.9% might be interested, 15.8% not interested


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